Sunday, June 30, 2019

2nd Progress Update on Dream Molder v0.2

Hey again everyone!
I was actually hoping to be done by now but it's seems like I need July to finish
version 0.2 (or the NSFW update) after all..

It's nothing too severe since I'm still in synch with the roadmap, but it would have been nice
to have some more time for the coming animations as well...
For now I'm hoping to release it on 15th of July, but depending on how well everything works/looks
I might take a bit longer.

This blogpost will focus on the things that I was working on the last couple weeks and some more of the stuff you can expect in the next update for the game.

For everyone that doesn't quite know what's coming up here's a improvised changelog
with all of the main things I focused on the new version:


> added 9 new scenes containing the main h-scenes of the game and missing story parts
^ (These scenes will be greatly extended, rewritten and improved on in later updates and
     are simply meant as a placeholder to go along with the sketches)
~ 40 CG-Sketches to properly visualize the h-scenes of the game and give an example of how they will look like in the future
^ (some of which are lightly "animated" to improve atmosphere and show off which scenes you can expect to be animated in later versions)
> added roughly 30 Character Sketches, mostly nude variants of already implemented poses
> some minor bug fixes revolving around improving gamplay and fixing the game getting stuck in certain places

For everyone that wants to know what kind of work is left to do before the release or simply wants to see some of the stuff I've done the last few weeks this is your section:

There's 3 steps left to do before I can upload v0.2, everything is pretty much done by now.
- drawing the remaining sketches
- turning some of the sketches into "makeshift" animations
- finalizing the h-scene scripts with said animations and add some fitting music


Step one: Drawing remaining sketches
Now this is an obvious one.
I'm not quite done with drawing all the sketches yet.
I should have been done by now, but not all of the sketches turned out the way I wanted them to or
were simply too complicated for me to draw after all.

I will need a few more days to rework them and try again, maybe even change up the h-scene to make something more fitting in the end.
You might want to see some examples of what is coming though so I've put together a small collection of some of those CG-Sketches that I made the last few weeks, including some of the ones I uploaded on my last post to have them in one place.

(NSFW and Spoiler ahead! Keep in mind before clicking!)
https://in-dark-waters.blogspot.com/p/nsfw.html

Most of the CG's shown will be animated and have variations, but we'll come to that in the next step...


Step two: Creating makeshift animations
This one isn't actually a must do, but something I like to do to somewhat visualize the animation progress before deciding if I want to keep the picture this way.
It also looks nice if the game and it's scenes have some movement, even if it's just sketchy placeholders.

Since this step isn't actually necessary for the update I'm still debating on how many of the CG's I'm going to add like this.
Especially after wasting a lot of time with some of the early animations and putting in a lot more effort than was needed.

For a small example of what kind of animations I mean I've uploaded and linked some of the ones I prepared for the game the last couple days.
They're all scenes/CG's that I've already shown or were in the first Dream Molder demo, so there's nothing to worry about spoilers!

(Unlike the images I didn't go through the trouble of censoring them though, so please keep in mind that the link is highly NSFW!)
Click here to go to see Animation Examples


I might decrease quality of following animations to increase my pace and get out the update earlier, but we'll see how long I'll take for the next few and how much time I have left.


Last Step: Finalizing the H-Scenes
Pretty much the last hurdle before release, finishing the programming/script on the h-scenes.
This won't be a problem in itself, it is time consuming however since I will have to read through the hundreds of text lines over and over while I put everything in place (pictures, animations, music) to make sure everything looks and works as it should.

Depending on the size of the scene I normally take around 3-8 hours for one, but since I'm also retouching some of the CG's while doing so it might take somewhat longer..

Release and what's after
In the end though there is not much left to be done until the next release which I will follow up with a break from Dream Molder, taking time off to finish some of the animations I planned on doing for a while now.

These include another Braixen animation that was votet for on Patreon, finishing some NSFW animations for Lucario that I worked on early this year,  some of the reworked Dream Molder animations and a couple of random ones I came up with over the time but didn't have the time to work on yet.

How many I'm actually releasing will depend on the time I have since Dream Molder has priority for now, but we'll think about that after I've finished v0.2

I already experimented with a couple of settings and sketches for the Braixen animation by the way and if you're interested here's a link to the one I'm most likely to use at the moment:
Likely Sketch for Braixen Animation

This is not set in stone ofc and everything about the sketch (or even the setting/sketch itself) might change.
But I liked the setting and have a small story idea behind it that I was thinking of posting together with the animation. Let me know what you would like though since I want you guys to like it as well and maybe you were hoping for something different.


But that's pretty much it for this post/progress update.
It's a bit all over the place, like always, but it's quite late already and I also need to write the update on Patreon after this.
The next post should be Dream Molder v0.2 itself in (hopefully) about two weeks!

See you then and thanks for reading!

Sunday, June 9, 2019

Progress Update on Char Sketch Demo v0.2 + some technical information

Hey everyone!
I'm actually a bit unsure of what to post/show, but didn't want to go too long without anything new either.

So here's some random infos and sketches to see what I'm working on right now and what things you can expect from version 0.2, the NSFW update!

It will be my usual babbling and ranting but I will add a sketch or two for everyone that's more into the pictures.
For censoring and spoiler reasons, I'm going to link every sketch instead of posting it directly.
So don't worry about spoilers, I'm going to tag everything and you can decide if you want to look at it while reading!
And while I'm going to censor images for the blog, please keep in mind that everything will still be NSFW since this post is about the h-scenes.

H-Scenes / Writing

I already talked about it a couple of times, but update 0.2 will add in all the h-scenes that were missing in the latest version.

It will be 9 scenes in total that range from short, mildly teasing scenes that set the mood to longer emotional scenes that are supposed to bring the characters closer together and/or reveal some parts of the story that weren't told yet.

I've also written about 4 more scenes that are not really story related and could be seen as non-canon/optional that I'm planning to add as unlockable bonus scenes for every playthrough.
If they're in v0.2 will completely depend on how fast I can do the sketches though.

Since the scenes are non-canon I was able to go a little crazy, adding/making up whatever I want and ended up having a lot of fun writing them. So I'm actually hoping to be able to ship them with 0.2 to share them with you guys, don't count on it though!

I actually wanted to do sketching first since I would have had more stuff to show in progress updates inbetween, but I ended up doing writing first to make a proper list of what kind of
sketches I need to be able to properly update the progress bar every now and then.


Now I'm done writing for the most part and have a lot of work done that I can't really show off since that would spoil everything and would probably be a bit confusing without the sketches/right formatting, but maybe I can at least get something out of the few sketches I already made...

H-Scene Sketches

While I did start a lot of sketches I only completely finished 11 of them (3 of 9 scenes) so far.
Getting them to be the way I want is taking me a bit longer than I anticipated, but I rather get them right and take a bit longer than rushing things. I'll probably end up rushing some stuff anyway, but since it's just sketches I won't have to worry about every detail anyway.

A lot of sketches are still going to change before coloring and getting some feedback after 0.2 release will help out correcting everything I didn't see/could have looked better.
So don't worry about anything that looks off.
Just mention it somewhere here on the blog or discord and I will add it to the list of things to look into for the next update!

An example for what kind of changes can be seen on some older sketches from the old demo that nobody saw.

Image: Old demo CG / Old demo sketch comparison

As you can see I changed a lot of things like posture, proportions, etc while coloring.
Some of it because I didn't see while drawing, others because I could do it better at that point or simply didn't like what I did before.

Now the new sketches will most likely have less extreme changes, but it can still end up looking completely different if it has to.

That pretty much already brings me to my next point:

CG Variations

CG variations will be a big part of the game.
While a CG-Image is a full screen image that shows a scene in more detail, a variation of it will slightly alter the image to go along with the story.

This can be simple things like changing a facial expression, but it can also have some more extreme changes like a different pose or background.

All in all however, it's still the same base-image that's simply been changed.
That's why you see a lot of CGxxx-1, CGxxx-2 etc in the latest demo.

Variations will help make the game feel more alive and hopefully almost cinematic.


In H-scenes the variations will have an additional use and represent something similear to "key-frames" that will be needed for animations later on.
Every variation pretty much shows me what kind of body parts I need to draw in which angle and at which time of the animation it's used.

Here's a little example of how they're put together to make it easy to replace parts and make it easier to model the animation later on.
Image: Sketch/Variation layer example from office scene (Spoiler!)

For now it's just a few parts layered over each other, swapped out for each variation sketch.
But in later versions I will use them to make animation samples just like the one I made back then for the old demo:

Animation: Old demo sketch-animation test over on Furaffinity (NSFW!!)

If you're interested in some more variations here's a couple of them for the first h-scene in the game, a redrawn version of the old sketch you saw on the first link above:

Image: Variations of redrawn BJ scene from old demo (NSFW!!)
Image: New frames/variations for 2nd scene from old demo (NSFW!!)


While there's going to be a lot of variations, 0.2 won't have any animations yet.
There might be some simple test gifs similear to this:
Image: Old motion test over on Furaffinity (NSFW!)
to test motion and pacing, but nothing too serious since that would only waste time on I could use for the actual animations.

Fun fact:
I'm actually doing these kind of motion tests all the time, mostly to figure out/decide on which kind of animation/picture I'm going for.
I always end up drawing multiple sketches for the same scene and decide which one I'm going to take/animate by doing these little "warp" tests in gimp.
I have a couple of different ones for the Lucario animation, Zoroark, some unreleased ones, etc...
Here's 2 tests for Zoroark that didn't make it if you're interested:
Image: Motion test for Zoroark (NSFW!)
Image: Motion test for Zoroark 2 (NSFW!)
Keep in mind that these were really just to test what kind of pose I want, I was still figuring out which style I was going for and design would have changed a lot after.

I have a lot of these + some random, silly/cute animations I make inbetween to work against stress.
You could call them leftovers from whatever I work on at the time and if you want I can try to share a few more of them in the future.

End word

I think that's pretty much all I can talk about right now and I hope that it was somewhat entertaining and shortens your wait for v0.2.
When I guessed the release dates for the roadmap, I gave myself time until late July.
While I'm hoping to get everything done until end of the month, I probably end up fixing and finalizing things until 15. of July after all... But we can always hope.

If you want I can show of some more sketches on a later post in about 2 weeks when I'm hopefully done sketching.
Alltogether, just let me know what you think about the sketches or whatever is on your mind.
I'm always glad to answer questions and get feedback so I know what to improve in the future.

I didn't want to spoil too much, but since I didn't have much to show here's some more sketches(without variations) from the office h-scene, to at least have something to show if you were only interested in sketches from the start. Sketch 08 and 09 will most likely end up animated btw!
Images: Office H-Scene Sketches with Anthro/Dream Fia (Spoiler!)
H-CG06 (SFW!)
H-CG08 (SFW!)
H-CG08-10 (NSFW!)
H-CG09 (NSFW!)


I know this post didn't have too much in it, but you can always reach out to me if you want to know more about the progress or want more details on what I'm working on right now.

I'll keep you updated on everything, thanks for reading and interest in the project!
-Dark

Wednesday, May 15, 2019

Character Sketch Demo v0.1.1 Release


Foreword
I didn't plan on posting over here, but because of some server problems with the website I'm currently unable to update properly.
That's why I will instead post the download link and changelog over here until the problem is fixed.



Character Sketch Demo v0.1.1

Main purpose of this update is to complete the Character Sketch Demo and fix some minor bugs of the last version.
So while there will be a lot of new sketches that you might not have seen prior to this update, there will be no major changes since last time. (hence the 0.1.1 instead of 0.2)

If you already played the last version and are interested in what exactly changed since here's a small list of what got added:



  • ~200 added Character Sketches consisting of various expressions, poses and character variations (Characters different clothing, facial expressions etc)
  • redesigned Anthro-Fia and her outfits in all of her sketches (~40 sketches)
  • path 2 was properly implemented into the game, now connecting with events after. (Not it's own ending, but slightly(!) changing every other ending/path on the way)
  • some additional lines and story fixes to various scenes to fix mood and improve writing
  • various bugfixes, grammar and spelling changes(~250 in total, counting repeated mistakes)(A big thank you to Sparky66 for providing a detailed list that made finding and correcting a big part of these easier)
  • some optimization to reduce sketch-file sizes
  • updated and rewritten the Supporter List and their ranks. (ranks still use lifetime support, but script has been rewritten to making changes easier)

    (+Some more sketches and scenes that were drawn/written but removed for this version
        specifically to stay SFW)
This Version concludes the Character Sketch Demo and will only be updated to fix urgent bugs that hinder playtesting.

Only part missing for a full on sketch demo now are the CG sketches.

Next Update and steps for full/colored version:

The next update will be the NSFW Demo, which will include all of the Hentai Scenes and sketches. (And if timely possible even some of the bonus scenes that have additional ones)

It will have the written dialogue and probably some very simple animation tests which I will showcase over the next couple weeks aswell.


The NSFW Demo will be the point where we have 100% of the art/sketches that is definitely going to be in the full version, only leaving the CG's that I will draw in batches instead of all at once.

This allows me to start coloring and modeling the first part of the full novel and release the game in "episodes" that will be put together once all of them are finished.


Bugreports and feedback
As always, feedback and bugreports can be given on the spoiler page over here:
https://in-dark-waters.blogspot.com/p/spoilers.html

I also joined Discord since it's probably easier to send screenshots/suggestions/give feedback/etc.
So feel free to add/talk/ask me about whatever, I'm not just there for Dream Molder.
(However, I'm awkward and mostly busy working on the game if I'm online. So please go easy on me as I might be (very) slow to answer.)
Id: InDarkWaters#1391
I actually planned on opening a Discord Server instead, but I'll probably need someone who does that for me because I'm simply too shy for this kinda thing.
I can still open one later one, for now having an account has to be enough. xD


Links---------------------------------------------------------------
Mediafire: Win32
Browser Version: 
https://indarkwaters.com/games/dream-molder/play/
Summary + Changelog: https://indarkwaters.com/games/dream-molder.html

-----------------------------------------------------------------------


Afterword:
I know this update doesn't seem like a lot since most sketches are just slight variations in clothing, poses and expressions.
But I think having all of this (roughly 500 char sketches/all scenes and endings) done and in one place is a big step towards completion.
I could start colorating the base characters and together with the finished music and backgrounds already make some finished scenes by now.

However, I think the h-Scenes are a big part of why this became so big which is why I'm going to prioritize them over starting to colorate.

I hope some of you are looking forward for the next update/showcase and/or maybe even like this version already.

Your support is what enables me to take my time improving and working on every part of the game and I will try to make the best out of it in the end.

Alright, that's pretty much it from me.
As always, just let me know if you have feedback/want to know about anything of the games progress. I always try to answer if I'm able to!
But for now, have a nice week everyone. :>
-Dark

Sunday, April 28, 2019

Small progress update on Char Demo 0.1.1 + Sketches

Hey everyone, nothing serious here but I thought I'll show some of the stuff I was working on
these last few days.

This post will mostly be me rambling again as I talk about what sketches I worked on, which reasons I had to do so, etc... As usual it's going to be quite the textwall, so if you're not into reading my random jabbering I added some pictures for you to glance over. ;P
Just know that I'm working on the next patch/update for the demo and hope to get it out in around 2ish weeks


The stuff below might be a spoiler to some of you (sketches from various characters/scenes of different paths), so remember that as you keep reading.
I put put some "heavy" text spoilers into on a black background just in case.


I will divide the sketches I worked on into 4 different sections, beginning why I'm taking a bit longer to make the next demo..

1. Some extra time sketching - "Dream" Fia
First things first, I've been doing some extra work the last few days that wouldn't have been needed but I felt like it was.

I actually would have been done drawing the remaining character sketches for the demo already but this kind of got in the way of it...

Those of you that played the old Dream Molder demo will remember how Fia had two "forms", her usual Braixen and her Anthro one.

Anyone that played the character demo as well probably noticed that the anthro form was completely missing this time around.
The reason for this wasn't because I removed it, but because I was unsure of how I wanted it to look like.

Back then I pretty much added breasts to her design, changed poses a little and called it a day.
For anyone that doesn't remember exactly here's what I'm talking about:


Now it wouldn't have been a problem to just do the same thing again and add a chest to the new design (which I was planning on doing) but the new style simply made it feel off.

I had the choice now.
There's around 30~ poses/expressions that I need for the anthro version.
I'm either using the ones I already have to save time and effort OR I redraw all of them from scratch with a completely new design.


But yeah, I guess you see where this is going.
I wasn't completely sure how I wanted to change the anthro form without diverging from the new style too much, but after trying around for a while I ultimately ended up with this.




I wasn't sure if changing the body-type was something I really wanted (I mostly felt like the anthro version wasn't needed), but I wanted to make sure that it feels like Fia actually changes in attempt to mimik what she thinks the Player likes, (Sara?) to make him "notice her" or even seduce him.

It's definitely not perfect, but I will still change some stuff up once I start coloring anyways. So just let me know what you would like to have changed on it if it bothers you!
BTW, unlike in the old demo you will have an option to switch Fia's chest off in the anthro version.
I'm not sure if I'll do it with ingame decisions or a simple checkbox in the settings, but I think this will make the game more enjoyable for anyone that is bothered by the boobiemon.

Now I didn't draw all of the 30ish variations that I need yet since I'm quite slow at getting the sketches just right, but I'm getting there.

There's 13 left I need to draw but only 3 of them are actual poses while the rest of them are different expressions of said 3.
Once those are done I can start adding clothing to the different poses which will go a lot faster again.

Here's a few more previews and a color sample to show the "style" I was going for..




























I really tried keeping Fia's original/default poses while using her "new" body.
I wanted it to look casual while somehow more seductive...

I think they turned out fine, but It's for you to decide so let me know what you think. :>

Now on to the next topic,
2. The desert Vixen
I already posted a "teaser" for the "character" a while back, so anyone that looked at my older
posts might remember this:

Mostly referred to as the "Beast Princess" in the story, the idea behind the character was simple.

I wanted a character from a book that Fia could identify with so she would end up getting hooked to books/reading in general, but it was also a good filler for one of Fia's dreams that I've got not even nearly enough of yet.

In the end, Fia was supposed to dream/mess up dreams like this almost every night.
Which still happens, but pretty much isn't shown or talked about inGame...

The story of the Beast Princess showed the most basic examples of Fia's usual "dream-ability accidents".
She finds something that stays on her mind or excites her in some way which makes her dream about it. Dreaming herself into the role of the princess she relives what happens in the books story while unknowingly dragging people close to her like the Player into the role of the prince.

Since the princess mostly uses Fia's graphics with some added clothing there isn't much else to show besides the color sample here, but I thought it was a funny thing to know and the missing sketches from this part of the character sketch demo probably didn't make it a 100% obvious that she was dreaming herself and the player into the main roles.
(Btw, the queen is also played by the Players mother in this part. Even though Fia imagines her with some slight differences :p)


Now a thing that I had a problem or two with...
3. Side Characters

While drawing side characters in itself isn't a problem, having the motivation to draw them definitely is.

Most of them only use one sketch or two for the whole game and will be shown once.
Something that makes it quite easy to deal with them and move on to more important things.
However, I feel since they're less important I just don't get to drawing them..?

I did a few designs for a few characters, but it never felt "real".
Not like characters in a way because I wasn't as invested in them or because I couldn't bother drawing them?

A lot of the missing sketches are exactly that.
Random people in the background. The daycare lady, coworkers, ruffians, etc..
Even the mother which is only halfway a side character didn't quite get to what I want yet.

I did get some sketches done but not nearly enough and the quality that I wanted them in.

Another point why I'm a bit behind with those is because I'm unsure if I'm even using them.
While planning and scripting everything I realized that I wanted to animate the characters.

Animating EVERY single of the characters, even the side ones - would probably be only waste time.
But putting unanimated characters next to the actual ones would look plain bad, so that's out of the question...

What I will probably end up with is animate a few characters that are used a lot, lead a bigger role or "fit" in. But every other character will only be shown on CG's which aren't animated.
This way I don't need the extra character sketches and don't need to animate them either.
But it also means less for you guys to see in the character sketch demo.

So I'm unsure of which ones you'll see in the final Char Sketch Demo, but it's most likely only those three here + Players Mother and the daycare lady...

The maid was kind of  a must since she was in the old demo already and I had her sketch ready for a while now. I didn't put her into the first demo since most side characters were missing aswell, but now she's all ready and set up for the next version.

Jasmine isn't exactly a side character, but since removal of path 2 she's also not THAT important anymore..
She's got enough dialogue to be animated and all though.
Same for the mother.

Lastly the Croagunk from the daycare. Nothing special and only appears for a few textboxes, but I thought it's cute enough and kinda helps the scene. It also won't be too much trouble to animate because of it's size, so here it is!


4. Clothing sketches and variations

And as last topic the reason most sketches were missing in the last version, clothing.
If you played the Char Sketch Demo you probably saw a few recoloured unfinished sketches, those were the clothing and variation ones.

With about 70% (~160) of the missing sketches by far the biggest part of what I did the last few days.
Adding different clothing and variations to the sketches and replacing them with their recoloured placeholders.

From the about 80~ sketches that I have left to draw, about 50 of them are still clothing sketches. (40 of which beeing Anthro Fia's clothing, which is why I have to wait for her new sketches before I can keep drawing those)

Posting all of them would probably too much since each oufit has been drawn with a variety of poses aswell. But for everyone interested, I'll add a few variations at the bottom if you don't care about spoilers or anything.



5. Final Word
I know this was all kinda messy and all over the place since I'm quite tired and probably should have gotten some sleep now. :,D


But for everyone that read through the whole thing a big thank you for your interest and I hope you found some interesting stuff in here.

 While this whole sketching and behind the scenes business probably isn't too interesting for most, I like to share how far I've come by now...
My work is by no means perfect and I'm still taking forever to get stuff done, but I think I improved a lot if you look back at the stuff I made when I started this not too long ago..














So for everyone that stayed with me over all this time, thank you for your support.
You're the reason why I'm improving.

I hopefully get the last few sketches and scenes done over the next 2~ weeks and am already looking forward for drawing the sketches for the h-scenes after that!
Next "behind the scenes" post will be about those. From sketching, to animation tests and how I improved / started out with those as well.

I hope you're also looking forward to that one!


Thats more than enough for now, time for me to get some sleep while I still can. :,D
I wish you all a nice start into the week!

Saturday, April 13, 2019

Dream Molder - Character Sketch Demo v0.1

Foreword

Alright, I've been putting a lot of work/time into getting this ready those last few days and it's still not quite done. Some missing character sketches, bugs and spelling mistake that I didn't see while rushing through every path as fast as possible, etc...

Most of all this is here to give an idea of in which direction/style game is going and get the story out to people that might have better writing skills than I do and have the time to / or are willing to help me write this.

If you want to help me write this you can always reach me over at Deviantart or Furaffinity.
(Those are the sites that I see it the fastest.)

Besides helping me rewrite the game your feedback on what you like/don't like is always helpful.
I'm mostly looking for information on:
- how to improve the story/writing
- where should I change the music
- where are CG's needed and where are they too much
- which parts do you enjoy most as a reader 
- which parts did you enjoy the least / didn't like at all

Every info to the above will help me immensly improving and building the game in the future versions.
Besides that, I'm also looking for gamebreaking bugs that stop your progress.

So if you run into something just let me know and I'll try to patch it out as soon as possible.


Once the demo is out I will take a few more days to finish the missing character sketches and patch out every bug that you find, then continue sketching and writing the h-scenes to update the demo as NSFW version.

That's it as a foreword for now, everything else will be some rambling and random info about the game and it's progress/making so far.
A big shoutout and thank you to all of you that so far supported me on my patreon, keep me going with their daily messages (You probably know if that's you ;P) and to those that went through the trouble of playing and commenting on the "Reading Sample".

You guys are great and I'll do my best to improve and release something enjoyable in the end.

-Dark
_______________________________________________________________________________

Links:
Download: Win32
Browser Version: Browser Version Test
Summary + Changelog: Dream Molder Summary Page
_______________________________________________________________________________

Random rambling
Me rambling and ranting about some stuff that I thought about for a while.
Gonna be cringy/whiny though so there's no need to read them if you're just here for the games!
https://in-dark-waters.blogspot.com/p/random-rambling.html

Tuesday, February 12, 2019

Random Updates and Thoughts + Patreon-Poll Winner

Hey everyone, it's been almost two months since my last update over here...

I've been mostly posting on my Patreon which is why I didn't do much updating over here. (Besides changing the progression sidebar ofc)
So let's make this a big one and cover some of the stuff that happened after Lucario!


Last month I focused on scripting/eventing the Dream Molder scenes which are about 65% done by now.
If the speed keeps up I might be able to finish and give out the Character-Sketch Demo with all the main routes of the story.

Just as in the reading sample I gave out before there's no CG's and H-Scenes yet.
However, unlike in the sample all of the scenes will be fully scripted and show character sketches while speaking and proper message boxes/names.






For anyone that didn't play the reading sample the whole demo will pretty much look like this.









CG's will be simple placeholders with a simple discription for you to know what's happening and a CG-ID for me to know which picture I have to replace them with later on.

<< Example




Also since the character-sketch demo is going to cover all the story paths you will be able to make some decisions this time around.



Back in the first Dream Molder Demo decisions only changed her affection to you to unlock different scenes and decisions in the end of the game.

This time it will have a bigger impact on the story itself, changing what happens and the ending of the story alltogether.


There will still be some smaller decisions just as in the old Demo, but for now it's just the big ones to keep focus on the story.

H-Scenes are the only thing that aren't scripted since I'm waiting for everything else to be done before making those.
To prevent confusion it will show/give notice that there should be one right now but will skip straight to the next scene instead.

This can take from the immersion and skip some of the dialogue, but I think the main story parts should still come through. It's just for now after all.

But yeah, if everything works out I can upload the demo around the end of next month.
So let's hope together.


Patreon Poll Winner / February Pokémon

In my last post I was talking about how I'm thinking of putting up a poll on my patreon so you could vote the next Pokémon for me to draw over february.

As my patrons know I did put one up and the winner of said poll was Zoroark.

I need to say this whole poll thing is more of a experiment right now since I  have pretty big motivational problems if I'm just not in the mood/have the right ideas to draw something.

Sadly the exact thing happened and I'm kind of stuck and drawing progress is going way to slow now. (I did get a lot of progress on the Dream Molder scenes instead though, so that's at least something I guess.)

My idea was to draw a comic and animate the r18 panels, so I would have some content for both sfw and nsfw.
Since I cant get anything done however I will focus on the one sketch that turned out alright and make some different variations of it.

Kinda sad that it turned out that way but I guess that's why I tested it.
Maybe I can actually get some more stuff done this month after all, let's just wait and see for now.


For anyone interested here's a little teaser of the sketch I'm working on right now:


WIP > Cropped NSFW Version



 
I'm going to upload the full/highres image on my patreon once the different versions are done.
It's not what I planned on doing but I hope some of you are still looking forward to it.

Monday, December 24, 2018

Happy Holidays everyone! (Edit-03.01.2019)

Just a quick update for everyone not following my patreon on what I'm doing right now and what's going to happen next.


What I'm working on rest of the month:

As posted before I took things a bit slower with Dream Molder this month and worked on the Lucario picture instead.
And even though I did like the feedback I actually wanted to make an animation out of it until today, which I sadly didn't get done in time...

I'm still working on it though and maybe I can still get it out before end of the year when I start investing more time into dream molder again.

Here's a little preview to the lucario animation:

This really is highly WIP.
As you can see some parts are still missing/not moving with the model properly.
But the model is almost done and I'm looking forward to trying around with it and see what I can do with it in the end.

I'm hoping to get a small moving/breathing animation loop like this for wallpaper use and maybe one with more action or even somewhat interactive.

But we'll see what I can do.
Of course I will upload high Quality Versions of it on my Patreon again, and if I don't get it done by end of the month I wont charge for it by the time it's out.

EDIT 2 ################
Happy new year everyone!

I already wanted to get the lucario animation out days ago, but the rendering is taking ages.
I have way too many different version and it takes up to an hour for just one to render.
That's mostly my computer that keeps freezing on me while trying to convert the stuff but worst is that I keep finding obvious mistakes that I have to correct, but always after rendering the file.

Sorry about the extra wait, I'll upload them the moment I can!
#######################

What I do next month:
I got asked if I'm going to post art like this every month from now on, and I probably wont have the time if I want to get some proper progress on Dream Molder.
However, I'm thinking about doing this every second month and let you vote which pokemon in the time I'm not drawing anything.

Right now I don't have any idea for a Pokemon/Picture yet, so feel free to tell  me what you would like to see.

That's pretty much all the time I have for this post right now and I'll probably edit/look over it tomorrow.

So until then... happy holidays and a nice start into the week everyone!