Thursday, July 12, 2018

Huge, detailed progress update and some more infos to Dream Molder

Hey everyone, it's about time for me to give an update again!
I actually wanted to do this a while ago and started writing this post a few times, but never actually finished/puplished it because of lacking the time to...

But the last proper Update has been way to long and I guess I also did a lot, so here's my next attempt at giving some proper update on the games progress.

This is going to be a lot of info like random sketches, a lot of numbers and rambling from my side, and so on...
So for anyone that just wants to know if I'm still working on this: I do.
Just not updating as frequently because I have a lot going on.

When is it done?
Probably still going to take a while, won't really be able to tell how long for sure..
But since the writing is mostly done I can concentrate on doing the art now and once I have the full list of what still needs to be done I can probably estimate a time for the first release of a demo too.
For now my random updates from time to time have to be enough. :c

  • Writing and Story Part
              - Word Count
  • Next Step: Adding Notes
  • Charakter Sketches
              - Braixen
              - Braixen Style Choices
              - Childhood Friend
              - Other Characters
  • Material Checklist
  • End Notes

Let's start with the..
Writing and Story Part

I took a while to write the whole thing and I'm happy that it's finally over. xD
I still have a lot of problems with writing.
First of all, writing in another language makes it hard to write things in a "beautiful" way from time to time since I don't know enough about the language in itself or what words I can/cannot use in some situations.

I had a lot of ideas in my language that translated simply wouldn't make sense.
Guess the only thing that could fix this would be reading more books and playing more VN's in english. :.D

Another thing I had problems with is motivation.
I had to force myself to keep writing a lot when I didn't have the ideas and inspirations, what visibly resulted in worse outcomes.

I'm still feeling bad about some parts that just aren't as good, especially the early ones where I just didn't know how to even start yet.
But I'm going to look over them again once I put everything together and hopefulle fix some of them while I'm at it.

The last bit that I failed at is experience and knowledge alltogether.
For example, if I don't know enough about a certain job or hobby a character has I can't write properly about it and make it seem "real".
I didn't think enough about that before I started writing and ended up a lot of failed research and trying to work around it.

This will need some fixing before I release any of the text, but for now I will do everything else since I have the rough story and dialogue needed to make a list with art I need for the game.

Word Count
At this moment of time the story has around 120k words, distributed ~44 scenes and 5 different game paths. (Counting in names, but not the H-Scenes)
This isn't a lot considering the time I took to write it, and most of it falls into the later parts of the story where I kind of got the hang of it.

I saw somewhere that ~10k words are roughly 1h of reading time.
If this is true it would take over 10 hours to play through every path of the game without skipping.
And this isn't even counting in the waiting times for art and sound, animations and the later added H-scenes that probably are a large part of the game as well.

I'm still removing, changing and adding stuff, but I hope that in the end the game will be not only long enough but also decent enough to keep people playing and let them not just skip through.
But yeah.. Just wanted to give through some numbers for anyone curious


Next Step, adding Notes

The next step for me would be to add some additional notes to the game for me to use once I create the exe.

For example what kind of transition I want to use in which scene, what pose is needed for the character and so on...
Additionally I will add every new pose, background and character needed in those notes to a material checklist, so I know what I still need to draw before I can put together the first simple, uncolorized demo with the sketches.

This will take a while since I need to read through the whole thing again and add my little infos after every sentence.
When I started writing I actually added the notes alongside, but I dropped doing this because I thought It would make the progress of writing even slower and distract me in the end.

It won't make a difference time wise since I have to do it afterwards anyway I guess, but I guess I feel better with it now that the story in itself is done.

Once I added notes to all the scenes I have the complete material list and can add proper timers and percentages to the progress bars on the main site again since I will know what I still have to do.


Character Sketches

Even though I wanted to do the notes first I took a break inbetween to start doing some of the character sketches.
For one I wanted a break from reading through the story and adding notes every few words, but I also wanted to have at least something that I can show with my next update here on the site.

While I did have a vague idea of how I want the characters to look like I never drew the proper 
references or wrote any kind of character description.

This was mostly because I only focused on Braixen and the H-Scene as I made the small demo that I already released.
Since this way I didn't have to care about story stuff and could concentrate on practicing drawing and animating, as I just
started learning them.

However, this resulted in different looking Braixen's and sketches over the time of making the game
since my opinion of how I want Braixen to look like and my drawing style changed along the way.

That's why I will start with the reference sketches to every character before doing anything else.
And for the purpose of showing at least some work I did, here's some of the first few sketches I did for some of the characters...

Braixen
Braixen went through some changes over the time.
When I started I had an idea of how I wanted her to look like but It didn't really work out when I tried to put it into different poses and emotions.


As you can see in the gallery I changed the design quite a bit while making the first demo.
Some of it was because of lacking the skill to transfer the look into different poses, the other was that I wanted Braixen to look smaller and more "Braixen-like" than I had planned in the start.

With the new design I tried to keep the original feeling while making her smaller what I think worked out in the end.
I'm not quite happy with the face yet because I want to keep an Anime kind of style and it already goes more into the western direction...
Guess I need to figure out where the line between the two is, but it's only the first few sketches after all and I'm still going to try around with different stuff.

Please let me know what you think about the new look and/or what you liked better on the old one!
Maybe people liked the old ones and I should focus more on keeping the old feel, so just tell me what you think. :>
I want to make it as good as possible after all..


Braixen's different Style Choices
While Braixen has her set design I want to give the player some choices to change some details on her like hairstyles, accessories and fur maintenance alltogether.
Those choices wouldn't affect the story in any way, but alter Braixens look to the players liking and add some diversity in different playthroughs.

Here's a few examples I already played around with, maybe there's one you like. :D

I've still got a few more and sketches for possible accessories, but this should show what kind of choices I want to give.
I even though about going a step further and give people that support me on patreon the ability to give me their own designs / OC Braixens that I would implement as extra style choice, unlocked through password or using a special name for Braixen at the start.

Although I would love to do all this is just an idea/concept for now though.
The If the styles look too different from the base sprite it's going to be a lot of work to make it work in every scene, so I'm still thinking about how I actually build the game in a way that it's possible wile keeping extra work to a minimum.
Right now I'm thinking about adding the extra Style choices as an overlay or make the sprites in live2d, only loading in the set choice, but we'll see about that later.

For now I'll focus on putting everything together, extra styles will be less important in that matter.
Let me know what you think of the idea though and if you like the style choices I already gave.
Maybe you have your own idea/OC you would like to see inGame?

Player's Childhood friend
Player's childhood friend was a character I had in mind since making the first demo and I already made some sketches for her back then.
She was supposed to be the care taker of Braixen before she got to live with the Player and he had a crush on her when they were younger.
She's supposed to be a free spirit and a tomboy that doesn't give a damn about what other people say.
She was also planned as a dateable choice for the Player, even though I'm still changing up some stuff..

The design pretty much stayed the same, I just tried to draw it in a newer, more fitting style while adding a little bit of spice to the hair to make it look more wild and uncared for?

The old sketch was also never ment to be in the game or to show, just kind of a trying around what she could look like.
(If you're wondering why she's naked in the new sketch, I'm drawing characters with multiple outfits without clothes to easily draw the different outfits over the body and try around.)
((Also I'm still pretty bad at drawing proper clothes and as long as I don't have to for the design I'll try not to do it in the first place xD))

Other Characters
There are some more characters that I can show without spoiling anything, but I can't give much more information besides showing you sketches...
The first one is the old maid that was already part of the demo, just without picture.
To be honest I'm not really sure how to make her look yet since this is the first time that I'm drawing an older person. But we'll see... x.x

The second one is a character that joins later on in the game and was planned to be part of the demo but left out after all. I don't want to spoil anything else though..

The last one isn't really a Character of the story and more some sort of bonus you get to see.
But you will have to figure that one out yourself once I have a proper demo of the full version. :>

But this is pretty much all I can show you guys in sketches so far.
Once I start drawing the actual game poses and CG's I might have some more to post.


Material Checklist
Even though it was nice to take a break from writing the notes and make some sketches I will have to go back to writing the checklist so I can properly start drawing.

The list of sketches that needs to be drawn will be huge.
I have a list for 130 CG's already just for the first ~12 scenes that I finished so far, and there's still a 30 more scenes to go...

While a big part of those 130 CG's is a scene that plays more like a picture book, without text and some of the CG's are simple pictures of objects, I'am definitely to generous with scenes that should be put into CG's...

For now I will keep it this way though and when I start drawing the sketches for those CG's I will sort out what actually becomes one and what get's scripted as a normal VN scene however.

Once I'am done with the list I will also be able to update the progress bars on the site properly again, so until then everything is a little bit vague even if I do draw some additional sketches.


End Notes
But that's pretty much it...
I probably forgot about a few things, but I think I wrote more than enough for now and hardly anyone will actually read through all of it.

I will try to give smaller but more frequent updates again once I have more sketches and stuff to show without spoiling anything. (And if I have the time for it)

I hope that this update was worth writing though and please let me know if you have any questions, ideas or general comments to the game/anything.
You guys keep me motivated and working on this so any kind of comment or critique helps even though I mostly answer questions only..

Well then that's it for now.
I hope you found some useful information or news in this mess of a post and I'll see you next time..
Have a nice weekend everyone!

11 comments:

  1. While Braixen's former design wasn't bad by any means,I am really digging the new look. This's new design's proportions look more natural and lovely.

    The style choice is a very interesting idea, as long it remains realistically feasible. If this gets implemented, I think the choice of style could flow well within the narrative, rather than an out-of-story menu option. As a personal preference, I unfortunately can't find one that I would choose over the base look. I really like the look of the hair going downward, but the ribbons somewhat bother me and I find the other last two too busy for my taste. Don't take my preferences for granted though. It's just people liking different things.

    I have a few suggestions to make about both the game itself and the development.

    I think you should take all your sketches, unused pictures and CGs of Braixen's older design and put them in a behind-the-scene gallery in the game, maybe with text commentary if you feel like it.

    I believe this blog isn't well exposed enough. I'm pretty sure many people would want to see the project's progress and yet, doesn't even know this blog exist. A link to your blog should be provided upfront on both your Patreon page and your Furaffinity profile for exposure and easy access. You should also notify people on both of those websites whenever an article is written here or copy the whole thing as posts. This should bring more feedback.

    Don't forget Patreon also provides pools, so you could, for instance, ask which Braixen style people like the most and encourage them to offer their own ideas.

    On a final note, I would like to compliment you for your incredible animation skills and for making a VN story that is actually enjoyable to read and doesn't require its H scenes to do so. You look like someone who apologizes a lot, so I hope you don't go to hard over yourself because there are people out there that really appreciate what you're doing and understand that you may be struggling from time to time, even when they remain silent. Considering the themes at play, it's not unusual for people to be too shy to say anything, but that doesn't mean that they look away.

    Good luck

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    1. First of, thanks for the feedback.
      Like you mentioned in your comment most people remain silent and I appreciate someone giving some thoughts about the whole thing.

      I'm glad you like the new design. :>
      I did have a plan for an behind the scenes kind of gallery, wasn't too sure if anyone would be interested in it though.
      But I guess if someone is suggesting it, it would be worth taking a look into at the end?

      The blog exposure is a problem I know about...
      I'm not the best with talking to people though, so even though I should probably do some promoting on different sites I'm hesitant.

      I'll propably do some of that stuff once I've put out the first demo and have some small animations or art ready to show.
      But we'll see what I do exactly when the time comes.
      The patreon pools will definitely be a thing.
      For now I'm most comfortable with keeping by myself and working on it without having to worry about that stuff though. xD

      Thanks again for your feedback and have nice week. :D

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  2. I’ve been too quiet. I’m honestly too shy as well. I just don’t have the courage to say things like what the guy above said. But I agree with all of it. I was one of the first to start supporting and it’s dumb that I’ve been so quiet. I feel like I bother people when I talk so I just stopped. But I will try to be more verbally supportive instead of being a lurker, I really do want to help support this project to completion. I just worry WAY too much about annoying someone I’m trying to support.

    Geez I’m trying to think of encouraging things to say. But damn the guy above REALLY nailed it on the head. It’s all very true! People are supporting you... just quietly. Honestly, the quality of the animation probably intimidated people into thinking you don’t need help. That sounds like I’m giving to much praise I know. But it really is the truth even if you didn’t think it’s THAT good. Just comparing your artwork to others on different sites is very eye catching, that’s how i found you in the first place. imagine my shock when I found out it was animated! I still feel guilty about finding you in such a way. But like you said, it’s art! nothing to be ashamed about.

    Im guilty about leaving a massive comment of praise... then following up with a year of silence. Being of no help or support whatsoever. I very much want this project to be completed because I don’t think anything of this scale has ever been done before. Not to completion. Almost every project of this scale fails. Especially with only a single person working on it.

    People will make lewd drawings and animations. But you are making an experience. You give the characters... well you give them character. We learn about them as we read. Anyone can look at the H-scene and go “horny Braixen” but the story says otherwise (mostly) she wants you to see her as a woman and she thinks seducing you in your dreams is the answer. What’s important about what you did is that you left the option to say “no”. You gave people the decision to knowingly take advantage of her fanaticism or not. That means you do really mean to make an immersive VN not just a Lewd game. The H scenes revolve around the story and your decisions. NOT the other way around. That’s what makes this VN special. And that’s what redefines this game as art instead of porn. I went from “I wanna have sex with a Braixen!” To I want to make this Braixen happy!” Does that make sense?

    I’m clearly overly passionate about the completion of dream molder. Clearly. But because it’s so different and the scale has never even been done before by a single person. I would go as far as saying it’s important this game gets finished! I feel like it’s mere existence would be good for the art community and might even
    Inspire people to try new things with their art. Eh that might be a stretch.

    Last one! I swear!
    I’ve effectively put 2 hours into revising and adding to the comment. Im just such a nerd when it comes to stories I can’t help myself being both a wanna be writer and artist. I can write. But art and I are not so great. Don’t worry to much about the quality of the story telling, writers block happens to everyone. What’s admirable is that you still powered through enough scripting for multiple endings and 120k words. I get praised for writing a 5000 word story for a college class. Meanwhile you are programming a visual novel alone, a long one! I’m not trying to stroke your ego. But that is some extraordinary talent! It’s brilliant what your doing and the directions you’re are steering it in. I’m sorry but I really can’t help but sit here and be a total geek about it! You’ve effectively made me more obsessed with the story over the H- scenes. Of course, I’m only human. I can’t simply just ignore the H scenes... ok that’s enough! I promise to be more active and try to add some input when I see it. I wish you luck, infinite energy and motivation! Because I know this is FAR from easy work.



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    1. It’s FunkyWully12 by the way. The site didn’t post the comment under my name. My comment might be a little confusing without knowing who it was.

      Delete
    2. There's really no reason to feel bad about beeing quiet.
      Staying with me through the whole thing is just as supportive, not to forgot that you were also a patreon supporter right from the beginning.
      So don't worry about not posting or anything.

      I personally think that making or playing lewd games is nothing to be ashamed of as it's just an expression of art like any other.
      No matter if it's straight out perverted or tries to convey a story, there's always work and creativity behind it.
      And if used right, they can get powerful feelings and situations across to the player after all.
      So there is really no reason to feel bad about that stuff either. :>

      Nevertheless, it's nice to hear that you're just as passionate about the whole thing as me while making it and I hope you like the full game just as much when it's out.
      Thanks for your support and your comment, even if you're praising me way too much. xD

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  3. I'm really glad to see you're still making solid progress on this, though I will definitely warn you about getting too large in scope. I've seen far too many indie game projects of all sorts end up going unfinished because it's so easy to imagine how many amazing things you can put in your project. The possibilities are limitless!.. but the amount of effort you can reasonably put into a project is not. Anything you can cut out of the scope of the project and instead consider as an option when you're all done with it is probably for the best, though I can fully understand if it's hard to tell what is truly necessary for the project and what isn't.
    If you're at all worried about the quality of your writing, crowdsourcing editing and critique for your scenes is an option and a good way to take a bit of weight off your shoulders! I'm sure there are plenty of people (myself included) that would love to get a sneak peek of what's being planned while also doing something helpful.
    Hopefully this doesn't get read as negative, I'm really excited to see where the project goes next. Best of luck to you!

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    1. I'm definitely aware of the problems with planning too big, that's why I'm going through a lot of notes and preparations right now even though it makes progress slower.

      If it actually gets too much I also won't be hesitant to cut some of the stuff that I had ideas for, since it's better than dropping the project.
      I can still add stuff later on after all.
      For now I'm still just experimenting with my limits and will probably take my time.

      The crowdsourcing is something I considered and already planned for, but I don't think that the writing has the quality to hand it out to anyone yet.
      I'm planning on rewriting and changing some stuff up while I make the first demo/exe file, working with the sketches.
      That's when I probably give out the first few examples and hope to get your help and opinions on it. :>

      And I didn't perceive your comment as negative at all, so don't worry and thanks for the feedback!

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  4. It's nice to see that the game will continue, but it's not to be impressed since it's so cool and incredible (Especially the H scenes with Braixen, very well done, and it would be cool if I had more;)) I hope this continues! I've never seen anything like it!

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  5. I just stumbled across this and had no idea it was still an active project. Please update your FA more with these blog posts, you have over 900 watchers who would love some more info as you haven’t posted for 9 months and the project appears dead. Just copy these blog post of a link into a FA journal so everyone can get an update. I just want to make sure this gets the exposure it deserves.

    I loved the Dream Moulder demo and am excited to learn it is part of something bigger. Keep up the good work and I look forward to seeing more.

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    1. I guess I should since people keep telling me to promote this more. xD
      I wanted to wait until I have some proper artwork to post since I don't like giving text-only updates on art related sites.

      But I guess I will take a look what I can do over the next few days and will at least give a small progess update on those sites while also providing proper links to this blog to make it easier to find.

      Thanks for your interest. :>

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  6. Whereas it's important to be humble to one's ability and limits, I think you should give yourself more credit for your writing. Having found your Dream Molder demo just a couple of months ago, I found the story and characters captivating; much thanks to your writing. You're doing great, it's just the details that need some polishing, but you've heard this from me before.

    As previous commenters have stated; if you feel your writing doesn't meet the quality you desire don't be afraid to let others assist you. I'm certain nobody is going to charge you extra for helping you out!

    The new design of Braixen is looking really adorable! The design looks more fluffy and soft. It's also nice to see some concept art of the other characters you're planning to include in the game. I'm really looking forward to learn more about the childhood friend and their part in the story.

    The alternate appearences to Braixen are nice, but personally I don't think I can choose one I prefer over the base design.

    I'm glad to hear you're making progress with the project despite it being a tremendous task. I'm excited to see what the future of this project has in store!

    All the best,

    Energy

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